My Picture

Jiawei OU

欧嘉蔚(Jiawei Ou)

Master of Computer Technology and Application,
Research Center of Graphics and Image,
School of Software Engineering,
Tongji University

For more about me, check out my Microsoft Live Space

Email: jiawei.ou@siggraph.org
Office: Room 330, Training Building, Tongji University Jiading Campus
Phone: +86-021-69587731
Mobile: +86-13764079073
Mailing: Room 330, Training Building, Tongji University, Jiading Campus, 4800 Cao`an Highway, Jiading District, 201804, Shanghai, China.

GOTO: Biography | Resume | Education | Research Interest | Publication | Award and honors | Working | News | Links

Biography
Jiawei OU is currently a master student (expected graduate date: March 2010) in School of Software Engineering, Tongji University, major in computer application technology. He has his Bachelor degree in Software Engineering from Tongji University, China in 2007.

He is now doing research in Research Center of Graphics and Image, supervised by Prof. Jinyuan JIA. His research interest includes Computer Graphics, Physically based modeling & simulation, GPGPU Computation, Panorama Technology.

Resume & CV
Browse (MHTML): CV Latest Update: 2008/11/02
The resume may not be always up to date to show my latest progress. Please browse the website to find latest information.
Download (PDF): CV
View Jiawei Ou's profile on LinkedIn

Education
Tongji Centennial Jiawei currently studies at Tongji University as a Master Student since September 2007. He is now working in the Research Center of Graphics and Image, supervised by Prof. Jinyuan JIA.
Tongji University Jiawei studied at Tongji University from 2003 to 2007, majoring in Software Engineering, and received his Bachelor Degree of Engineering in June, 2007.

Jiangmeng No.1 High School Jiawei studied at Jiangmen No.1 High School from 2000 to 2003 in Senior Department, and from 1997 to 2000 in Junior Department. He worked hard in the school and scored top 0.5% of the province in College Entrance Examination (about three hundred thousand people took that exam) with standard score 798, in 2003.

Research Interest
SPH Fluid  Physically Based Modeling
The best thing of physically based modeling is that we can recreate the real world in a machine. We are the god of this virtual world. :-)
GpGPU GPGPU Recently, Modern graphics hardware incorporate parallel processing units to nearly every desktop computer. High performance computing become accessible to every one.
I am no longer working on the following areas:

XAML 3D Technology is a promising technology for web-based 3D display in future. In my bachelor thesis, I develop a XAML exporter to export AutoCAD drawing to XAML.
Panorama Panorama Technology is popular and has been highly commercialized in numerous applications nowadays.

Publications

[1] Jiawei Ou, Chanjuan Wen, and Jinyuan Jia, “A GPU-based Approach for Smoothed Particle Hydrodynamic Fluid Simulation,” (Unpublished, Submitted to VisPacific 2009)

Abstract: Animating fluid like water, smoke and fire by physics-based simulation is increasingly important in visual effects and is starting to make an impact on real-time games. On one hand, simulating the realistic behavior of fluid requires a lot of computational resources. And particle-based approaches, like Smoothed Particle Hydrodynamics (SPH), can provide a relatively accurate fluid model in reasonable time and become more and more popular recently. On the other hand, the fast development of GPU enables tremendous acceleration for a large number of physical simulations. In this paper, we present a GPU-based approach for fast particle-based SPH fluid simulation, to leverage the highly parallelized computing technology of programmable graphics hardware. And the experimental result shows that we gain remarkable acceleration by using GPU.

[2] Jiawei Ou, Chanjuan Wen, and Jinyuan Jia, “Runtime Baseline Adjustment for Stereo Panorama,” in Cyberworlds 2008, Hangzhou, China, 2008, pp. 741-744.

Abstract: A stereo panorama consists of a pair of panoramic images, where one panorama is for the left eye, and the other panorama is for the right eye. The disparity between two panoramas provides parallax which enables stereo sense to the viewer. A stereo panoramic pair provides a stereo sensation up to a full 360 degrees. A typical stereo panorama can be created by mosaicing images from a rotating camera. However, the conventional image mosaicing process is often done offline. And once the mosaicing stage is finished, the disparity between two panoramas is fixed, which means that the baseline between two eyes cannot be changed. In order to support a dynamic baseline, the mosaicing process should be performed in run-time. In the paper, we discuss the theory of stereo sensation, and the algorithm of carrying out runtime panorama image mosaicing to support baseline change and parallax real-time adjustment.

[3] Chanjuan Wen, Jiawei Ou, Jinyuan Jia, "New Stereo Panorama Roaming System Based on Direct3D and Dual-Head Video Card With A Single PC", (to appear in DEA 2008)

Abstract: Stereo panorama roaming is a technology of virtual reality. Based on pictures taken from different prospective, it can exhibit reliable circumstance information, generate parallax, formulate stereoscopic sense, provides perfect man-machine interaction and immersive user experience. To display stereo panorama needs two or more display devices which require special software and hardware support. However, along with the development of video card technology, multi-head video cards begin to become popular. In this paper, we present a Direct3D based software/hardware solution which leverage multi-head video card to display stereo panorama. We also developed a prototype of stereo panorama system using the technology in this paper.

[4] Jiawei Ou, “A method to convert AutoCAD drawing to XAML format”, Bachelor Graduate Thesis, Tongji University 2007

Abstract: Along with the release of .Net Framework 3.0, Microsoft introduced a new software development model and a new mark up language, XAML (Extensible Application Markup Language). XAML tags are used to describe user interfaces, 2D or 3D graphics; it separates the user interface from the implementation behind it. In future, XAML will be extensively used in desktop application or web application. So there is need to convert the existed 2D or 3D data model format in the XAML format, to make the development of application or web publish to be more convenient. In this paper, we propose automatic approaching to convert an AutoCAD drawing into XAML code. Using ObjectArx to develop an AutoCAD application and extend AutoCAD to leverage the WPF API(s) to export the AutoCAD drawing's primitives into XAML tags in order to use them directly in desktop or web application development.

Awards and Honors
Nov/08 First place, AMD China University Accelerated Computing Application Contest
  • AMD Company
  • 1st among 26 teams
  • 10000$ awarded
Oct/08 Sony Scholarship
  • Sony Company
  • Awarded to the first-rank graduate student in school of software engineering, Tongji University.
Dec/07 First place, Topcoder component development competition
  • Topcoder Company
  • 1400$ awarded
May/07 Shanghai Outstanding Graduate Award
  • Shanghai Education Council
  • Awarded to 1% Graduates, Shanghai
Nov/06 Tongji University AMD Scholarship
  • AMD company
  • Awarded to top 6 excellent student of school of software engineering, Tongji University
Apr/06 Third Prize, 3rd Tongji University Student Programming Contest
  • Committee of the Communist Youth League, Tongji University
May/06, Dec/06 Excellent Student Award
  • Tongji University
  • Awarded to 5% Outstanding Students in Tongji University
Dec/05, Dec/06 1st Class Excellent Student Scholarship
  • Tongji University
  • Awarded to 5% Excellent Students in Tongji University
June/05 Silver Award, China Apple Dashboard Widget Challenge 2005
  • Apple Company
Dec/04 3rd Class Excellent Student Scholarship
  • Tongji University
  • Awarded to 15% Excellent Students in Tongji University

Working
AMD Company, 2008-Present
Research on GPGPU Applications.
Autodesk Autodesk CADC Platform Technology Division, 2006 - 2007
Worked in Autodesk CADC PTD as an intern for ten months, participate in the development of AutoCAD 2008 and relative tools. Also took part in the high-level design stage of AutoCAD 2009.
Topcoder Topcoder Component Development Competition, 2007
Take part in some component development competitions that held by Topcoder since 2007.

Links

沪ICP备05064515号